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PROJECTS

EPSILON ENGINE

 

The Epsilon Engine, is a game engine based on the OpenGL API.

Is in early development, started in March 2014.

Writen from scratch, Survtech is supposed to release the first Alpha Build in 2015. 

 

Features:

 

Dynamic lights

Dynamics Shadows

HDR

Tonemapping

Bloom effect

Deferred Shading

Realtime reflections

Key-frame animation

Skeletal GPU based skinned animation

Full Bullet physics support

Post-processing

Water reflection-refraction w/ Fresnel, depth effect.

Parallax Mapping

Normal Mapping

Gamma Correction

Dynamic particle system

Height map from image generation

Epsilon Engine Mathematics

 

Open source math library used by the Epsilon Engine, oriented to game programmers.

 

Runs on Linux, Microsoft Windows and Mac OS X.

The library is not yet finished, so feel free to colaborate if you are interested.

It is intended to be used in 3D and 2D applications, with API independence in mind.

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