PROJECTS
EPSILON ENGINE
The Epsilon Engine, is a game engine based on the OpenGL API.
Is in early development, started in March 2014.
Writen from scratch, Survtech is supposed to release the first Alpha Build in 2015.
Features:
Dynamic lights
Dynamics Shadows
HDR
Tonemapping
Bloom effect
Deferred Shading
Realtime reflections
Key-frame animation
Skeletal GPU based skinned animation
Full Bullet physics support
Post-processing
Water reflection-refraction w/ Fresnel, depth effect.
Parallax Mapping
Normal Mapping
Gamma Correction
Dynamic particle system
Height map from image generation
Epsilon Engine Mathematics
Open source math library used by the Epsilon Engine, oriented to game programmers.
Runs on Linux, Microsoft Windows and Mac OS X.
The library is not yet finished, so feel free to colaborate if you are interested.
It is intended to be used in 3D and 2D applications, with API independence in mind.